![]() ![]() I modified the bush that is in Vue in the plant editor and made my own little bush that i then populated across the foreground mountain. How are you supposed to make a tropic forest with 1 bush? And unfortunately, it wasnt even the kind of bush i needed. One complaint I have about the plants in Vue 5 Infiniite is there really arent enough of them. I also modified the texture on the foreground plant by adding an ecosystem. I modified the environment by bumping up the light intensity because in this scene its really sunny, like midday kind of sun on a clear day. Now that I have the basic shapes created, its time to tweak the environment, textures, and add some plants. And TADA, that background mountain is done as far as the shape goes. I just opened the material editor, click the mountain button a few times, click erode, and clicked canyon. I didn’t spend anytime on it all creating its shape. The background mountain is further away so it doesn’t need as much detail so i made it in the terrain editor at 512×512. The mountain in the foreground I made in the terrain editor and cut out an area where I want to put the waterfall. Right now, I am focusing on the shape and size of the mountains. I’m not really too concerned with the textures at the moment, that will come later. I created 2 mountains and dropped a basic texture with an ecosystem on it. You’ll see in the image below I have really just started out. I am making this scene for a website where it might sit in a Flash header. Always seeking good 3D tips.Ī good tip before starting any 3D image is to determine the size of the render you are making. But, I might want to make this in the future, so if anyone has any tips on achieving that, please post a comment and let me know some tips. The scene is going to be a still shot so i don’t need to worry about animating the water coming down the waterfall. It also supports the latest interchange formats such as Alembic 1.5 and FBX 2015.The latest project is a nice waterfall scene. It also introduces many new features and improvements such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support, and more. LightWave 2015 includes Edge Rendering, Patch Border Rendering, Edge Buffering, 64-bit QuickTime Support, as well as new enhancements to the Viewport Preview Renderer (VPR). It also supports the use of Math Expressions and Scripts and includes new and improved human, feline, and arthropod preset rigs. Take advantage of the Genoma 2 Character Rigging System, a rapid modular rigging system that at its base level is a complete rigging development kit (RDK) to quickly rig characters for animation without the need to set up complex rigs from scratch. Match plates, simply place, or sync objects in photographs with the Match Perspective tool. Use Importance Sampling to greatly improve the quality of scenes lit by GI and HDR images or background lighting. With the various features of LightWave 2015, artists can take control of dynamic simulations with new Bullet constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF). The Getting Started videos will be updated on an ongoing basis and available in the Quick Start Learning section of the LightWave website.Ĭreated by artists for artists, LightWave 3D is intuitive, award-winning software that offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D, including 3D printing. In conjunction with the release of the extended free LightWave 2015 trial, the LightWave 3D Group is introducing a new series of Quick Start LightWave 2015 videos to help familiarize users with the powerful features and user interface of LightWave 2015. To fully unlock all the features of the 90-day free LightWave 2015 trial, users must register the software when downloading at the LightWave 3D website The extended 90-day download is only available August 10-17, 2015. During SIGGRAPH Week 2015, artists can download a no-cost full feature 90-day trial version of LightWave 2015 3D software to explore the software’s flexibility and performance in the pipeline. BURBANK,CA - The LightWave 3D Group, a division of NewTek, Inc., wants to get LightWave 2015 in the hands of all 3D artists. ![]()
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